In the 3D versions, the Developer's Office is in the same location as in other releases, but its members are changed to be the staff of the remake instead of the original release. It is populated by characters that represent the game's development team who offer information on their role and some engage the party in scripted battles.
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A recurring fourth-wall-breaking location in the series is the Developer's Office, an area in a game where the player can talk to the people who made the game.ĭeveloper's Office is a recurring secret location in games set in the Final Fantasy IV universe.
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Breaking the fourth wall is not overly common in Final Fantasy, and tends to be concentrated on certain comic relief characters. Elements of the real world appearing in Final Fantasy are likewise not usually treated as a break in the fourth wall, such as the map of the real world being in a game in some form, or the presence of product placement. An element from the game interacting with the player's screen, such as trying to break through it, is another example of breaking the fourth wall.įinal Fantasy games often allude to other entries in the series, and elements from other games can make cameos in them, but these are not usually fourth-wall-breaking. Music is usually considered something only the player hears, so a character singing or humming a theme from the game breaks the fourth wall. As another example, fast-travel is typically only for the player, and no one in the world acts like people can actually teleport on a whim. In other games gameplay elements are more seamlessly incorporated, such as in Final Fantasy IX where save points are moogles that record the events in their journals when spoken to. In some games, elements like save points are acknowledged by the in-game characters as existing features in their world, whereas in others the fact that there are objects that can be used to save the game is ignored. In the earlier Final Fantasy games, the tutorial area was often a Beginner's Hall.
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A common way for in-game characters to acknowledge gameplay elements is when the game is teaching the player how to play, characters mentioning button prompts or asking the player to perform certain actions. In the context of video games, the term refers to the characters being aware they are in a game, or acknowledging the player or typical gameplay elements that exist for the player's sake. Breaking the fourth wall refers to the actors acknowledging the audience in any way, or the fact that it is a stage production, and calling attention to things such as the props on the set not actually being real. The fourth wall is a performance convention in which an imagined wall separates the actors from the audience, and the actors act as if unaware they are being watched. Cloud Strife realizing that there is a cursor above his head in Final Fantasy VII.